Integrating Destruction Simulations With Live Action Footage

Final Output

Introduction

Using the techniques outlined throughout this blog and the footage I shot a couple of weeks ago I was able to produce 3 short shots that could be used as part of a wider production. These three shots (viewable below) involve destruction and rigid body simulation which was the key theme of this project and together are linked through a thematic consistency that developed in the creation process.

The Three Shots

 

For the actual final output of this project I put together two short videos. The first is a portfolio of all the work that contributed to the creation of three shots above. This includes renders of the simulations created while practicing the necessary techniques for this project as well as the actual three final shots themselves as well. Firstly we see two examples of Rigid Body Destruction Simulations, both created in Houdini following tutorials from Pluralsight, here I learnt how to set up a Voronoi Fracture, Constraint Network, and Destructive Force as well as how to Increase Piece Resolution and Fracture Based on a Texture. The next two are examples of live action footage Matchmoved (the first in Nuke, the second in Blender) with 3D elements added into practice setting up lights and scene geometry to make the CG elements look real. And lastly we have the 3 shots created as the final output of this project, the Road Explosion, the Rock Throw and the Brick Demolition.

In addition this I created a second video in the style of a vex company “show and tell reel” in which CGI shots are broken down into their separate layers to show the level of work and various digital elements that were put into the project.

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